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Sonar[1]Learn more Genre: Walking Simulator / Exhibition Piece Platform: PC Windows Role: Designer / Developer Sonar[1] was a prototype I designed to explore the world of shaders in Unity3D. This was a created experience intended for an exhibition piece and is meant to be displayed and played through a larger screen or projector to capture it’s true essence. Explore a dark, strange environment of shimmer and of somewhere that feels familiar, while utilizing the beam of echolocation as you find your exit to the tree of life. While designing and creating this short experience, I was inspired by No Man Sky's terrain scanner. I had spent about a day or two putting this together creating an experience for players to try.